The future
is fracture.
↑ hover the surface to interact ↑
Scroll to explore
φ 000.00° · θ 000.00°
FRAGMENTS: 2500+ · CELLS: 50×50
FRAGMENTS: 2500+ · CELLS: 50×50
02 / 03
// Architecture
Two layers.
One truth.
Hundreds of independent Voronoi fragments form the stone shell — each a real mesh with PBR material. Beneath it, a barycentric GLSL shader traces every triangle edge in fire.
2500+
Fragments
60fps
Realtime
0
Assets
03 / 03
// Interaction
Touch it.
Break it open.
Move your cursor across the surface. Each fragment responds independently — lifting away on a random hinge axis, exposing the luminous wireframe within.
- Voronoi decomposition · GLSL + JS
- Barycentric wireframe · UnrealBloom
- PBR stone · normal + roughness maps
- GSAP ScrollTrigger · spring animation